The end of Facebook Credits revisited: the effect on TrialPay

Earlier this month, Facebook announced that it would be officially ending Facebook Payments on September 12. Instead, Facebook will begin using the local currency payments application programming interface (API), making in-app purchases a simpler experience for users.

Though the social network has said that it would be depreciating Facebook-sponsored support for e-commerce payment system, TrialPay offers can still be a viable option for developers interested in utilizing offer walls. Developers must now make direct calls to TrialPay to access offers. Many developers already use this today, but the September deadline will force them to shift toward this option.

TrialPay Offers help brands and developers sell virtual goods in accompaniment with physical goods. For example, with TrialPay, one user purchased a trip to Disneyland Paris for a family vacation in exchange for Facebook Credits. So for social game players who may not be warm to the idea of making in-app purchases, they might be more likely to make a purchase if the offer is enticing enough.

Despite this depreciation, and Facebook no longer supporting Credits, revenue collected from offer completions was 5 to 10 percent of total game revenue. Of this, 55 percent use in game ads to promote transactions and 45 percent spend on offer wall placement. TrialPay has also shared that around 5 percent of players were motivated to spend money in a game by an offer and that it also helps to on-board 5 percent of new payers.

With 95 percent of purchases happening offline, TrialPay has also introduced in-store offers which can provide users with the chance to purchase something in store and then receive virtual goods in their application. This is particularly powerful to users because it helps encourage users to spend more, but with tangible goods. TrialPay co-founder Terry Angelos has provided some examples such as a user from New York purchasing a $1,100 new Mac for his wife to get credit for the World Golf Tour.

Some additional statistics on TrialPay’s in-store offers include:

80 percent planned to shop at that store in the future after completing the offer 50 percent said they would return within 3 months Customers spend an average of 1.5-2x the required minimum Facebook offers done through TrialPay are still a valuable tool for Facebook apps and businesses that are familiar with the utility. These users behaviors speak on how offers can be used to reward users that are interested in games. While Facebook Credits may be dying, customers willing to spend money on virtual goods is not going anywhere.
source: http://www.insidefacebook.com/2013/06/26/the-end-of-facebook-credits-revisited-the-effect-on-trialpay/
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The first animated film Indonesia "BATTLE OF SURABAYA"

There is exciting news for ya movie lovers, in the near future will present an original 2D movie Indonesia. The film entitled "BATTLE OF SURABAYA". Moses tells of adventures, teenage shoeshine boy who became a courier for the fighters struggle arek-arek Suroboyo and TKR in the event of a cataclysmic battle 10 November 1945 in Surabaya.

In this film also presents a founding hero Budi Utomo Bung Tomo. Besides presenting the figures of Moses and Bung Tomo, also there are some characters in this film such as Danu, John Wright, Yoshimura, Resident Sudirman.

The film is now in the stage of cultivation by MSV Pictures, directed by Aryanto Yuniawan with a script written by Suyanto, director STIMIK AMIKOM Yogyakarta. The filmmaking itself is done by more than 50 animators and production has cost around Rp. 500 million, not including the cost until the end of the process of filmmaking.

Hmm ... as if this film? Can not wait to menontonya? Stay tuned on 15 April 2014. More info you can see here here.
translate http://suryapersonal.blogspot.com/2013/06/ngeshare-akan-hadir-battle-of-surabaya.html#.UboJ-SQwqoc
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Sony PS4 reveals its face and its $399 price


The PlayStation 4 has kept its appearance under wraps so far, but at E3 it's finally shown its face...and its price: $399, which undercuts Microsoft's Xbox One by $100.
The PlayStation 4 was originally announced at an event in New York City back in February, during which we heard lots of details about features and strategy but didn't glimpse the system itself -- just its new controller.

(Credit: CNET)
Now that it's been revealed, we know that it's: a black box. In fact, it not only looks like a PlayStation 2 on steroids, but it bears more than a passing resemblance to the equally portly and piano-black Xbox One. DualShock 4: Hands-on with the new PS4 gamepad.

Hands-on
At first glance, it's difficult to see any real discernible difference between the PlayStation 4's DualShock 4 and the DualShock 3 of the PS3, but after a few seconds the differences are readily apparent if you've spent a good amount of time playing PS3 games.
Trigger buttons are improved over the DualShock 3, but they honestly don't feel much more like actual triggers as they're flatter and wider than, say, the Xbox One's. The shoulder buttons, however, are much softer and more comfortable feeling than either the PS3's or Xbox One's in my opinion.
(Credit: Josh Miller/CNET)
The D-pad was disappointing, forgoing the tight precision of the Xbox One's D-pad. I honestly couldn't imagine playing a fighting game on it, at least with anything approaching a modicum of success. The lack of tactile feedback when pressing different directions is troublesome. The controller feels as light as the previous incarnation's, and its handles feature a grippier texture on the back and bottom. The touch pad feels smooth with a slight groove, and depresses pretty easily. I’ve yet to use it in an actual game, however.

(Credit: Josh Miller/CNET)
The analog sticks deliver an appropriate amount of feedback; however, the texture on top of the sticks was distracting. I didn't actually get to touch the PS4 console, so I can't say how light it is or how its buttons or Blu-ray drive work. The system definitely has a look like no other console I've seen. I mean sure, it's black and squarish like most consoles, but it also has this bisected design that looks quite space-age.

(Credit: Josh Miller/CNET)
Design
About that design: the angled parallelogram design of the PS4 clearly conjures PlayStations of the past, most clearly the PlayStation 2. It's an attractive look, but it's boxy; it doesn't seem nearly as big as the Xbox One, however. Also, box design really means nothing. But, hey, at least we know what it'll look like next to our television, and it's fine-looking without being obtrusive.

(Credit: Josh Miller/CNET)
Used games: Yes 
The PlayStation 4 will support used games and won't need to be online in order to play games. Both of these issues have reared their heads on the Xbox One.

(Credit: Sony Computer Entertainment)
PlayStation Plus and PS4: Free games
The PS4 will support the same PlayStation Plus service as the Vita and PS3, with no new subscription price increase: it's all folded together.
The PS4 will have its own Instant Game collection service; Drive Club PS Plus Edition will be the first free game at launch, with one free game per month after that. Titles will include Don’t Starve and Outlast.
Sony’s been smart to offer up free games via Plus, and you have to wonder if Microsoft is taking notice: a similar offering of free monthly games was announced for Xbox 360 owners subscribing to Xbox Live Gold.

(Credit: Sony Computer Entertainment)
Video content and services
Leading off the PS4 discussions at E3 was a mention of Sony's video efforts, seemingly aiming for a similar type of video-content approach with the console as Microsoft is with the Xbox One. Sony touted its studio strength and the eventual launch of exclusive videos coming only to the PS4, but it’s unclear what those are.
Video services like Video Unlimited, Redbox, and Flixster are some of the services launching on the PlayStation Network, but it looks like these services will be available on the PS3, too.
The big challenge with fronting content as a reason to buy a console is this: can game systems really become video networks? Microsoft and Sony seem to be betting on this direction, and it’s a dicey endeavor.

Gaikai and cloud streaming
Gaikai cloud technology, acquired last year by Sony, was discussed back in February as a possible trial-based way of playing games before buying, working via streaming-game technology. Back then, David Perry, CEO of Gaikai, discussed the many ways that PlayStation Cloud services will potentially reinvent the back end of the PlayStation experience.
Gaikai technology will also be used to power the PS4's spectating experiences, and that aforementioned ability to continually one-button broadcast your game progress via Share. It's certainly the first time a home gaming console has entered this territory, although PC gamers have enjoyed similar types of functions and services (OnLive, for instance). The streaming/sharing technology will also work with Facebook and Ustream.
It doesn't seem to be coming this year, though. Sony announced at E3 that the PlayStation’s cloud gaming service will be available in 2014, offering PS3 games streamed via the cloud. The service will start in the U.S. first. And, interestingly, Gaikai services won't be limited to the PS4; the PS3 and eventually the Vita will benefit from Gaikai as well.

New games
Sony demonstrated games at E3 -- as you’d expect -- in a mix of new IP and sequels: The Order, Killzone: Shadow Fall, and Infamous: Second Son, and The Dark Sorceror. Some of these were teased back in February at Sony’s last event. It was hard to glean, just like before, what advantages the PS4 was offering these games that the PS3 couldn’t accomplish, but for the most part these games looked pretty.
Sony's also pledging massive third-party support, and a very easy process for independent developers to publish on the PS4. More to come, but read below on details from the New York event. This post will be updated.

(Credit: Sony Computer Entertainment)
Hardware
The PlayStation 4, as you'd expect for a seven-years-later follow-up, has impressively bumped specs:
An eight-core X86 AMD Jaguar CPU
1.84-teraflop AMD Radeon graphics engine (with "18 compute units")
8GB of GDDR5 memory
500GB hard drive
Blu-ray drive
Three USB 3.0 ports
802.11 b/g/n Wi-Fi
Ethernet, HDMI, Bluetooth 2.1, optical audio and analog AV out
The PS4 will use a 500GB hard drive for storage; the same as the Xbox One. The specs overall match that of a modern PC with integrated AMD processors and graphics, or so it seems. It's not a particularly stunning set of specs for a PC, but it's far ahead of any existing game console. It's just not as ahead-of-its-time on the hardware end as the original PlayStation 3 seemed to be.

Immediacy of response reducing lag time while accessing content is also one of the promised PS4 features (unlike the extremely laggy Wii U, perhaps). The PS4 will allow speedy background downloading, and Sony claims that games will even be playable as they're being downloaded.

(Credit: Sarah Tew/CNET)
Yes, the PS4 will have a Blu-ray drive that can also play DVDs, although Sony curiously left any mention of that out of the presentation. According to Sony's press release issued after the event, the PS4 will also have three USB 3.0 ports, 802.11 b/g/n Wi-Fi and Ethernet, Bluetooth 2.1, HDMI, Analog AV-out, and optical digital audio output.


What about PS3 games playing on the PS4? Sony has so far discussed PlayStation 3 gameplay on the PS4 under the same umbrella as playing PlayStation 1 and PS 2 games, via a digital library in a yet-to-be-determined PlayStation Cloud Service. Whether this would be accomplished via streaming, digital downloads, or emulation wasn't specified, but it sounds like Sony's answer to the Virtual Console.
credit by http://reviews.cnet.com/ps4/
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